#pragma once

class C_Texture;
class C_TextureManager
{
private:
	std::vector<C_Texture*> m_sprites;
public:
	C_TextureManager();
	~C_TextureManager();

	C_Texture*	find(std::string filename);
	bool		remove(UINT32 index);
	bool		push(C_Texture *t);

	inline int	size() { return m_sprites.size(); }
};

